Weapon Stations

From Weapons Pack Aircraft Database

Every great aircraft needs weapon stations, here is a breakdown of some of the Variables used.

[LeftWingStation]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition= -3.00,-2.06,-0.25
AttachmentAngles=0.0,-1.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=2280
AllowedWeaponClass=FT,BOMB,EOGR,TER
AttachmentType=NATO,USN,USAF
ModelNodeName=Pylon
RackLimitInsideOnly=FALSE
RackLimitOutsideOnly=TRUE
NoJettisonTank=TRUE
MovingPylon=TRUE
RotatingPylon=TRUE
PylonMass=86.18
PylonDragArea=0.02
LaunchRailNodeName=PylonRail
LaunchRailHeight=0.127
FuelTankName=Tank600_F4

[BOMBBAY]
LoadLimit=6800
NumWeapons=6
AttachmentPosition001=0.7105,4.9926,-0.3220
AttachmentPosition002=0.7105,4.9926,0.0316
AttachmentPosition003=0.7105,4.9926,0.3839
AttachmentPosition004=0.7105,4.9926,0.7208
AttachmentPosition005=0.7105,4.9926,1.0564
AttachmentPosition006=0.3498,4.9926,-0.5006
DiameterLimit=0.60
LengthLimit=4.0
BombBayAnimationID=4
BombBayOpenTime=1.0
BombBayCloseTime=5
AutomaticDoors=TRUE

External Variables

SystemType=WEAPON_STATION

-This indicates what this system entry is. In this case a Weapon_Station as opposed to Jet_Engine


StationID=# (up to 32)

-This assigns a number to the weapon station and directs the firing sequence in a group of Stations.


StationGroupID=# (up to 6)

-This makes up the Weapon Station Grouping. This is helpful for Aircraft that have more than 6 Weapon Stations.


StationType=EXTERNAL

-This indicates the type of Weapon Station. External or Internal (Bombbay) The Internal type has specific variable needed as discussed below.


AttachmentPosition= -3.00,-2.06,-0.25

-This indicates the position of the attachment point for the weapons in Metric X,Y,Z format in relation to the Models Exact Center.


AttachmentAngles=0.0,-1.0,0.0 (Yaw,Pitch,Roll)

-This is used to Angle the weapon for slanted pylons or rotate for side mounting. It is also in Degrees X,Y,Z format in relation to the Weapons CoG.


EjectVelocity=0.0,0.0,-1.0 (-Left/+Right,-Back/+Forward,-Down/+Up)

-This is used to eject the weapon in a direction other than the default direction (down). The format is G Forces in X,Y,Z format.


LoadLimit=2280

-Total Weight allowed on the pylon in Kilograms.


AllowedWeaponClass=FT,BOMB,EOGR,TER

-Weapon Types Allowed on a particular pylon. See Bottom of post for listing.


AttachmentType=NATO,USN,USAF

-Allowed Weapon Attachment Type. NATO,USAF,USN,USMC,ISRAEL,WGermany ETC


ModelNodeName=Pylon

-Model Part name for Weapon Station. This is used if you want the model note to dissapear when nothing is loaded.


RackLimitInsideOnly=TRUE

-This prevents weapons loaded on TERs, MERS, & Triple Launcher Rails (TLRs) to load the inner most weapon


RackLimitOutsideOnly=TRUE

-This prevents weapons loaded on TERs, MERS, & Triple Launcher Rails (TLRs) to load the outer most weapon


NoJettisonTank=TRUE/FALSE

-Prevents Jettison of Fuel Tanks on Fuel Tank Pylons. Helpful for CFT tanks.


MovingPylon=TRUE

-Indicates that the Pylon Moves with an animation or as part of another model node. Used for Variable Swept Wing Aircraft.


RotatingPylon=TRUE

-Indicates that the Pylon Rotates with an animation or as part of another model node. Used for Variable Swept Wing Aircraft.


PylonMass=86.18

-The amount the Pylon Weighs in Kilograms. Help for pylons that are removed when nothing is loaded on them providing a more realistic Flight Model.


PylonDragArea=0.02

-The Surface area that causes drag in Meters. Help for pylons that are removed when nothing is loaded on them providing a more realistic Flight Model.


LaunchRailNodeName=PylonRail

-This is the Model Node that will appear when a Missile that uses the "Use Launch Rail" option is checked.


LaunchRailHeight=0.127

-The Height in Meters the Rail is from the Station Attahcment point


FuelTankName=Tank600_F4

-Name of the Fuel Tank allowed for the a Fuel Tank Pylon



Internal Variables

-These are used mostly for Internal Weapons Bays.

NumWeapons=# (32 Total Max)

-Total Number of weapons loaded inside the Weapons Bay.

AttachmentPosition001=0.7105,4.9926,-0.3220
AttachmentPosition002=0.7105,4.9926,0.0316
AttachmentPosition003=0.7105,4.9926,0.3839
AttachmentPosition004=0.7105,4.9926,0.7208
AttachmentPosition005=0.7105,4.9926,1.0564
AttachmentPosition006=0.3498,4.9926,-0.5006

-Position each weapon is loaded inside the Weapon Bay in relation to the Aircrafts CoG in Meters X,Y,Z format.


DiameterLimit=0.60

-Max Diameter of weapon that is allowed inside of Weapon Bay (this can also be used on External Pylons).


LengthLimit=4.0

-Max Length of weapon that is allowed inside of Weapon Bay (this can also be used on External Pylons).


BombBayAnimationID=4

-The Animation Key (Established in 3D Max) the weapon bay doors are located.


BombBayOpenTime=1.0

-Amount of time in Seconds it takes the doors to Open.


BombBayCloseTime=5

-Amount of time in Seconds it takes the doors to Close.


AutomaticDoors=TRUE

- Indicates if the doors will open automatically when the Pickle button is pressed



Weapon Type Listing for the AllowedWeaponClass= Entry

BOMB ... Bomb
LGB ..... Laser-guided Bomb
EOGB .. Electro-Optically Guided Bomb
AWD ... Area-weapon Dispensor
NUC .... Nuclear Bomb
RCKT .. Rocket, single
WGR ... Wire-guided Rocket
CGR ... Command-guided Rocket
LGR .... Laser-Guided Rocket
EOGR .. Electro-Optically Guided Rocket
ARM .... Anti-radiation Missile
ASM .... Anti-ship missile
IRM ..... Heat-seeking Missile
SAHM .. Semi-active Homing Missile
AHM .... Active Homing Missile
RP ...... Rocket Pod
GP ...... GunPod
EP ...... ECM Pod
LP ...... Laser Pod
NP ...... Navigation Pod
DLP .... Data-link Pod
RCN ... Recon Camera Pod
IFP ..... Illuminiation Flare Dispensor
FT ....... Fuel Tank
2BR .... Twin Bomb Rack
2IR ..... Twin IRM Rack
2AR .... Twin AHM Rack
TER .... Triple Ejector Rack
TLR .... Triple Homing Rocket Rack
MER ... Multiple Ejector Rack
BFT .... Bomb carrying Fuel Tank